Jan 31, 2008

Kara Part 4

When last we left our series on the opening moves of Karazhan we had cleared the Maiden and the trash along the way to the Opera Event. Now that my posts aren’t taking the entire freaking page (unless you clicky the little Read More button) I think we can pick up where we left off and describe one of the more interesting fights in this instance.

As we parted ways the other day I left you standing on the ramp leading up from the orchestra pit aka Opera pit, below the stage. You may not have realized that was where you were, because there isn’t an orchestra there, but that’s where you were moving through.

Once on the ramp you’ll want your ranged casters and healers standing about a third of the way up on the stairs, and your melee closer to the top. The tanks can move out into the open area head. This is the backstage part of the Opera Hall and there’s a few mobs to clear. The first is a 2-pull pat(rol) that can be easily face pulled (letting them get close enough to you that you aggro simply by letting them see you). Many groups will inadvertently face pull these and if not done properly, you can pull one of the stationary mobs nearby as well. These guys hit hard and have debuffs that will mess you up. So please, let your tanks be the only ones out in the open and the rest of you stay on the ramp.

Each tank takes a target and once engaged the raid should focus fire on the kill order. At some point each of the bad guys will pop a column of white light, it’s very important to move the mobs out of the light or Very Bad Things result. So for you folks in the ranged department, be aware that the tanks will be deliberately moving the mobs around a few feet when the light shows up, and you’ll need to adjust accordingly.

The mobs in this area aren’t too hard to defeat. Once you clear your way to the immediate backstage area you’ll see an NPC named Barnes, the Stage Manager ahead. Don’t go to him yet. There’s a wooden stairs off to your left, send a tank up and pull the mobs back down (sometimes they like to pat back down and can nail your raid while your prepping for the boss fight. There’s a couple on either side at the top of the stairs. NOTE: it’s not a necessity, just a safety precaution.

Once cleared take a short break to call for full raid buffs. Include food buffs, lock cookies but you shouldn’t need flasks for this next part.

The Opera Event is a unique fight in which one of three “plays” is selected for you randomly. Your choices are
Hood, Oz and Romulo & Julianne. Each is handled very differently. A lot of raids will send in one person stripped of gear who will begin the event by speaking to Barnes and then run through the side door out onto the stage in front of the curtain. The rest of the raid waits, either in the pit below or simply in the room you cleared before you got to Barnes.

I’ve been in several raids that just position themselves out on the stage and take whatever comes without doing this. New raids should use the first method as it increases your opportunity to explain what will happen next and minimizes confusion and deaths.

Hood is basically Little Red Riding Hood and the boss is the Big Bad Wolf, linked above. He turns a random raid member into Little Read Riding Hood and chases her around the room til he kills her. He also has a fear and stun capability and cannot be aggro’d off Red during this phase, but DPS and tanks can and NEED to keep building threat on him or when Red goes down or fades he’ll turn on whoever is highest on the threat table. It’s best to tank him left rear stage away from the raid when possible. The Red Riding Hood debuff turns you into a little girl with zero armor. To stay alive you need to run the perimeter of the stage in a SQUARE, not an oval or a circle. BBW chases a spot just in front of the runner and if you don’t run in straight lines he can catch you.

Oz is the Wizard of Oz – there’s Dorethy, Tito, Roar, Tinhead and Strawman – see the wowwiki notes on strategy – easy fight – bring a lock and a mage for it. Kill order Dorethy, Tito, Roar/Strawman, Tinhead. Keep the straw guy feared and fire DoT’d and he’ll go down fast.

R&J – strangely enough I rarely see this fight. I know Blizz has said the events are random, but I don’t think I believe that. I think they are more likely to happen on certain days of the week, but then that’s just my subjective opinion. The unique thing on R&J is that you kill one, then the other then you fight both and they have to die within 10 secs of each other or they rez again. She’s a caster and he’s a DPS warrior. Good Luck!

Once you clear whatever Opera Event you get you now have an interesting option. You can either head through the door leading to the area ahead, which is the noble’s balcony. In there you can clear the mobs for some phat gold. I’ve been told each raider can get as much as 20g in there. You have to clear the area all the way up to the door that leads to the back of Kara, out on the Master’s Terrace.

If you don’t feel like risking it you can head back down and out the front door go to your left diagonally, crossing the foundation of the ruined house, across the river, up the bank and to the stairs leading up to the side entrance. It’s a long climb and you end up on a narrow bridge in front of the side door. I think you have to clear Opera to use it but I’m not sure. Here endeth Kara Part 4. Your next fight is another gear check and your first chance at a Tier 4 token.

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