Jan 31, 2008

Kara - part 3

The Maiden of Virtue

Okay, you’ve handed Attumen his head, crashed the party in the banquet hall and silenced about half the people doing the Hokey Pokey in the dance hall (no lie, they really do the HP).

You’re back on the stairs and ready to drive on. Depending on whether or not you pulled the AOE non-elite pack on the right side of the top of the stairs, you need to clear it – so if you didn’t yet do so now – same drill as last time. Pull to stairs, AOE em down, focus heal the cloth cannons. One of your tanks will hug the right wall heading down to the far right corner of the dance hall to whack the mob standing there. Once engaged the raid should follow. There’s another non-elite AOE pack in the center-right of the dance hall – they die too. Watch for the elite mobs sitting along the walls – sometimes they come along with the larger pulls – just mark them for death first and hold the mob.

Clear the singles on either side of the door on the opposite side of the room, watch for any patrols that might pop through and send in your stealth to verify the area is clear.

Head into the next area – its an open space with many of the same mobs as the dance hall – AOE packs, both elite and non-elite. As well as single elite mobs. Use basic tanking procedures here – Line of Sight on the bigger mobs as they are needed. Leave the elite AOE pack over there alone – you can move without aggroing them, but take down all pats and the big non-elite pack in the middle of the room – tank hint: tank runs up to them and kites them away from the elite pack, then back to the raid while hugging the wall farthest from the elites and lets them stack on him, use a corner to hide in so they bunch up before DPS sets in.

Ahead on the far side of the room is another doorway with pillars, on the right wall is a single small doorway – head for the small one. Stealthies can peek to see where the pats are in there, if clear the raid can go in.

The raid moves in and to the left – there’s a long narrow hallway here and the raid should stack in there for the next pulls. There’s a few guards close by in the main hall, and some wandering hookers patrolling the halls. The respawn time is 1 hour in the hall – do not go into the side rooms. Those spawn on a 20 min timer. We’ll come back to that in a moment. Clear the halls 1 set of mobs at a time. There’s a 5 pull off to the right – leave them until both the pat and left side guards are down – but if the pat is a ways off you can pull the guards on the left, just do so that they run along the left wall.

On the pat – our raid calls it the whore (whoor) pack, I forget if there's one or two - think it's only one set. It’s a demon and an undead. Banish the demon if you can, or shackle the undead. Take only one at a time. One of them will try to charm the melee, the other will use a banshee howl – burn em down.

Note: everything here until you get the 5-pull gets pulled into the hall and burned there. The guards summon dogs so melee, watch your casters. Now, the 5-pull. You need MT and OT for this, shackle banish, etc. Clear those and there’s 2 guards at the end of the hall – shackle or OT one and burn them down.

Stop

Do Not Pass Go, Do Not Collect $200.

Ahead of you is the Maiden of Virtue, your next boss encounter. I asked you not to go into the side rooms, which probably sounds reasonable unless you need to for one of the quests for Kara. Well, it’s still reasonable even if you need to ‘cause you can simply wait 5 hours for the packs to despawn once the boss is dead. That's right Snoopy, once a boss dies, all mobs associated with that boss despawn in 5 hours - since the raid resets only once a week - you can come back another day and freely wander the areas you've cleared. How? Form a group with another player and convert it to a raid, then walk in – by this time the dance hall and stables and the whoor’s quarters are all empty IF you killed the bosses.) Besides – no need to make the raid wait for you. There’s killin ta be dun.

Maiden isn’t hard, but she sure seems so at first. The link to Wowwiki describes the fight and the abilities she has. But the most important thing to know is that positioning is key. One SUPER important thing to know is her aggro radius is quite large. So hug that outside wall!

So here’s how it all goes. She’s in a circular room (she’s a mini-Titan btw) and there’s pillars surrounding her – she’s in the center on a slightly raised platform. Your raid leader will mark out or walk you to your spot. You’ll be hugging the outside wall AT ALL TIMES – hunters put your pets on passive and MAKE SURE THEY STAY WITH YOU. I’ve seen pets pull Maiden = insta wipe.

The raid leader will generally split the raid up so the healers are evenly spaced with DPS. Melee and tanks will stay put at the entrance and well outside aggro range.

Maiden does a few unique abilities, holy fire, repentance (stuns the raid for 12 secs – dmg breaks this). The key element here is to get your melee into a max-range triangle or square around her as soon as the tank picks her up – no OT needed here – go full out DPS.

As soon as the fight starts you can do one of two things, everyone can stand in the center of the space between the pillars AND on the edge of the dias (raised part), or can stand in front of the pillar they are on. However you all need to pick the same stance or she’ll holy chain fire you down because you'll be too close together to avoid it. She drops holy ground (holy dmg in the 300s every 3 secs – its not too bad) and she Holy Fires random people – that has a DoT that needs to be dispelled – make sure your clothies are removing it quickly. Keep melee alive and kicking and the rest of the fight is gravy.

Just make sure when you go back to the hallway you hug the side away from the whoor’s rooms. Make your way back out into the larger open room and to the door (now on your right) with the pillars, don’t get too close now – there’s baddies there.

There’re two skeletal guards here, both the MT and OT need to take on the same target – CC the other. ALL DPS holds for a moment because the guard will Ice Tomb the person highest on the threat table (Get OMEN, Seriously) and will go for the second person on the threat table. Now that had better damn well be a tank or your health monkey is gonna be eating floor. Once the Ice Tomb hits and your tank is safely encased – DPS opens the floodgates and down he goes.

Same deal for the CC’d mob and the next 3 guys – including the one pat – wait for him and burn him the same, then there’s 2 up ahead – you can skip if you want, but we always burn em to be safe. Now you’ll see that you’re in the theater area (stage not screen). Go up to your right – hug the wall and head backstage and down into the pit, across and then up the ramp – stop before you get to the top. I’ll leave it here cause the next part leads into opera – however you wouldn’t stop a raid here normally. But this is getting long.

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