Feb 11, 2008

Weekend Raider – Kara, the Shade

Well, it turns out I ended up doing a Kara raid this weekend on my bear, though not with my regular group since I was busy with my son during our regular raid. I managed to pick up a couple of items – new cat shoes, belt from badges etc, which was nice because it means no more green items. (yes you can raid KZ with one or two green items depending on what they are – bears get Manimal’s Belt as a quest reward that should last them until they get enough badges of justice to replace it or run heroic Ramparts for the belt off the last guy.)

But, the real winner this weekend was my hunter. We hit Kara last night and I was practically falling asleep. My little boy spent the weekend running around my house getting into absolutely everything so I was somewhat drained by the time I got back from dropping him off at his mom’s.

But I pressed on, by this time our fights are easy because our gear lets us plow through boss after boss. We soon found ourselves outside Netherspite’s hall. Nether is the only boss in the place that hadn’t fallen to us yet. It took several tries to get everyone in their groove, but we managed to get him down after several attempts. And low and behold what should drop but hunter pants – literally 2/3 of the bosses dropped something I could use or needed, including my T4 helm. That’s going to really make a huge difference when it comes to next week’s run. Now I need to spend some time making money so I can afford to gem those out nicely. If only work would cooperate.

Last time we talked I owed you a run down on the Shade of Aran. You can find a good explanation of the fight over at Wowwiki, which should give you the basics of Shade. I’ve mentioned this in the past but it’s worth repeating. Your Raid leader or assist needs Deadly Boss Mods and/or Bigwigs. Shade has a few different phases and both of those mods can help.

The other noteworthy item to know about the Shade is he likes taking down your weakest player – so your healers need to try to keep everyone topped off. Since it’s not an aggro fight it’s a sort of loosely controlled chaos the MT/OT are mostly DPS/Stunning through the fight. As mentioned, there are a number of phases Shade likes to pull, he alternates fire and frost bolts – which you need to constantly interrupt, as well as arcane missiles (which you don’t interrupt) and an arcance explosion which will one-shot you if you’re within it’s detonation radius. There’s a blizzard affect that roams the room, some elementals that come out at one point and the most significant of all – Flame Wreath. FW is a big pain because due to a number of factors, your graphics card, latency etc – you may not even see it. But if anyone in the raid moves, even so much as turns in place (even if you don’t think it’s affecting you) the entire raid will wipe. When it hits you’re stuck in place. You can auto attack, i.e. shoot, wands, bows, guns, melle can auto attack, casters auto cast, but you cannot change your position in any way or the raid will literally get burned. Melee – if you’re out on the edges, then you need to hold in position until it passes.

Other than that the only thing to clearly watch for is that his mana pool stays above his HP – if it goes under his HP at about 10% or so he’ll polymorph the raid (even those immune to it) and when you come out he’ll blast you. The only way to survive is to have everyone topped off and to use healthstones, pots, bandages etc. as soon as you come out of sheep form.

My last word on Shade is that it’s not that hard of a fight, but it is yet another gear check – your DPS really needs to shine here and your raid leader needs complete command and control throughout the fight. It’s not uncommon for well geared raids to wipe a few times on him, it’s definitely one of those encounters that you need to practice a few times before mastering it.

Next time: we’ll move on to the easiest fight of all – Chess and perhaps discuss the Prince event and the last bosses, Terestrian, Nether and the skeletal dragon, Nightbane.

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