Feb 1, 2008

Kara Part 5

The Curator
When we last parted ways I left you working your way toward the first boss that drops a Tier 4 token, the Curator. Every Kara raider will let you know that the big machine is a gear check, meaning that if your group can bring him down, you stand a reasonable chance at downing the rest of the bosses in Karazhan. The exceptions are Prince Malchezzar and Nightbane. The rest should be doable.

Should be doable … well, you will most likely wipe a few times while you figure out the fights but lets see if I can help when we get that far.

For now what you need to do is what I mentioned last time, either clear the mobs on the far side of the Opera Hall or run back out the front door and cross the river to the side entrance.

Going to the side entrance presents you with an additional opportunity, since Nightbane is summoned on the master’s terrace and if you go in the side door you’re about 50 yds from the place. But it also presents a small challenge. There are ghost mobs sitting on the other side of the door. They aren’t too close, but if you run in and move to either side of the door you can pull one or both. Since your raid is likely setting up at this time it’s usually a wipe – at minimum it’s a few deaths. So the trick here is to open the inner door and run straight ahead to the far wall – all raiders stack on top of each other. You shouldn’t pull anything that way. Alternatively you can assemble between the entrance and the door before opening it.

Once you get set up – crack the door if you chose that option and run to the left, tanks out in front. Take out the ghost mob (only one) and make sure your mage decurses the affected party members. This first mob is purple. Later ones are green. The green ones cannot be taunted so keep that in mind when pulling.

Now you begin a long climb up to the back entrance to the Menagerie. There’s a bunch of ghosts along the way and when you reach the top there’s 2 arcane protectors inside the first room. They should be taken at the same time – MT/OT with attention paid to the debuff one of them tosses out. It affects one party member and while it’s active – that person discharges an arcane blast for 1-2k every couple of seconds – so make the person who has it run away from the raid.

After these are down move up the stairs into the small ante-chamber and gather. Through the only other door is the Menagerie and Curator, and about 7 groups of mobs. These smaller groups have to be taken out first – MT pulls one into the antechamber while curator is on the far side of his patrol. The raid focuses on the giant arcane anomaly first. It will look as if you’re doing no dmg to him but he has a mana shield and your shots deplete his mana – once it’s gone he goes down like a .,. well you get the idea.

Drop his mana worm palls, rinse and repeat for the other mobs. Pull them all into the antechamber. I know raids that do the last 1-2 in Curator’s room but that is a huge risk for a new raid as Curator has a massive aggro range. Use your hunters and mages to pull the mobs, MD, blink etc.

The boss fight can be done two ways. Both ways require the raid to assemble in the boss’ room on the far right wall, line abreast and don’t get off the wall while he’s nearby. Once he moves away you can set up.

The tank will take the boss (boss’ back to raid) at the third diamond shaped pattern on the carpet. In the first method all raiders will spread out in a U shape, with the base of the U on the wall right of the door you came through. Ranged DPS can deal with his add (astral flares) and have to get them down fast. In the second method your melee can help the ranged by following them around.

The first method is less damage intensive as the flares can cast chain lightning for arcane dmg. But if your healers are good you can do it the other way. See the
strategy notes on fighting Curator. If your gear is good and your team is well prepped, he can go down in about 4-5 mins.

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