Apr 8, 2008

Kara wrap - finally!

I’ve been promising this for months but every time I turn around I have yet another RL demand. So here – in it’s short and sweet format – is the breakdown on the rest of Kara.

Since it’s something of a moot point right now I’m not going into a great deal of detail – there are numerous sources on this and if you’re in the market for one – check WowWiki.

We need to wrap up 3 bosses, Nightbane, Netherspite and Prince.

Nightbane begins on a terrace near the side entrance to Kara. In fact, you need to clear some of the bosses (Opera I think) in order to gain access thru the side door. There’s some trash in here – follow my notes from Kara Part 5 for the clear to Curator for this. In a nutshell you have to fight a dead dragon. Yep, dead. As in skeletalbutstillabletoflyandbreathingfirewithteensylittlepalsthatwillkickyourbehindifyoucomeunprepared.

That’s Nightbane. You can only “summon” him if you’ve completed the quests for this – and it only takes one person to call the bugger out. The basic fight is a tank n spank with 2 unique characteristics. One is Charred Earth – a stationary flame ground aoe affect – don’t stand in it. Easily avoidable – however keep your raid casters/ranged DPS grouped or it may spawn all over – no idea if this is theory or fact – but it seems to work.

Also he flies at 75% 50% and 25% health – during this phase the group halts DPS and huddles – you get a shared AOE attack and some skeletons spawn – burn em QUICK – mark em if you need to but do it – NB only is in the air for 30 secs or so. The one other annoying thing NB does is fear. Ranged DPS and healers can EASILY Avoid this by standing at max range – but when coupled with the aoe ground affects it makes for a fluid fight – flask up – Salv everyone needing it and bring out your heaviest hitters.

Netherspite is a huge pain – at first. All you have to do is learn the Beams – there’s tons of great guides on this and you should read them for the fights cause there are multiple ways of doing this fight.

And finally is Prince. Which prior to 2.4 was easy – if you’re healers could last and if your DPS could dodge and IF your hunters had mana pots. Because Prince packs a wallop and he calls down staionary flaming elementals that do a massive aoe ground fire attack for about 3 mins. No you cant stand in it and he has a thing he likes to call Enfeeble that drops you to 1 hp for a set period of time – no if’s and’s or but’s – which coupled with AOEs sorta bites.

But in 2.3 you could stand in a certain spot and avoid the fire dmg – you had to know where to be.

In 2.4 ….. in the newest patch I think the fire actively looks for you. Blizz removed the safe spots and now whenever my ZA geared raid goes in there we wipe cause the fire dudes ALWAYS drop in a circle around Prince. I’m not saying they do it on purpose – but I think we’re pretty much done with prince. I cant see our wasting more time on him – it’s too random of a fight. But if you’re really interested in trying it out hit up WoWWiki for pointers.

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